Auth, cloud saves, inventory, and server-side currency for Unity. One Title ID, no monthly fees, and 100,000 players for $25.
Ship your game with a real backend in an afternoon. Set one Title ID and every feature works.
Device login, username/password, guest accounts. JWT sessions with auto-refresh. Players can't access each other's data.
Key-value storage per player with optimistic locking. Save JSON, load it back. Two devices can't corrupt a save.
Virtual currency that players can't cheat. Daily rewards validated on the server. No client-side exploits possible.
Define items with prices in the dashboard. Server validates purchases and deducts currency atomically. Can't be cheated.
Write server-side scripts in a real code editor with syntax highlighting. Full revision history with instant rollback.
Search players, view their data, ban cheaters, manage your catalog, edit config — all from one panel. No CLI needed.
Start free. Upgrade when your game takes off. Save 33% with yearly billing.
No config files, no server URLs, no secret keys in your build. Just a Title ID from your dashboard.
100,000 players with auth, saves, inventory, and server-side currency — for the price of a pizza.